SCIENTIA SINICA Informationis, Volume 46 , Issue 12 : 1779-1784(2016) https://doi.org/10.1360/N112016-00162

The challenging facts of virtual reality technology

More info
  • ReceivedAug 2, 2016
  • AcceptedOct 27, 2016
  • PublishedDec 9, 2016



[1] Weinbaum S G. Pygmalion's Spectacles. Wonder Stories, http://freeread.com.au/@RGLibrary/SGWeinbaum/\linebreak PygmalionsSpectacles.html. 1935. Google Scholar

[2] Heilig M L. Stereoscopic-television Apparatus for Individual Use. Patent No.2955156 Oct. 1960. Google Scholar

[3] Heilig M L. Sensorama Simulator. Patent No.3050870 Aug. 1962. Google Scholar

[4] Ivan E S. The ultimate display. In: Proceedings of the IFIP Congress, Sutherland, 1965. Google Scholar

[5] Fisher S S, McGreevy M, Humphries J, et al. The virtual environment display system. In: Proceedings of the Workshop on Interactive 3D Graphics, Chapel Hill, 1987. 77-87. Google Scholar

[6] Burdea G, Coiffet P. Virtual Reality Technology. 2nd ed. New York: Wiley-IEEE Press, 2003. 464. Google Scholar

[7] Curcio C A, Sloan K R, Kalina R E, et al. Human photoreceptor topography. J Comp Neurol, 1990, 292: 497-523. Google Scholar

[8] Clark R N. Visual Astronomy of the Deep Sky. Cambridge: Cambridge University Press and Sky Publishing, 1990. 355. Google Scholar

[9] Dagnelie G. Visual Prosthetics: Physiology, Bioengineering, Rehabilitation. Berlin: Springer, 2011. 453. Google Scholar